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3D Systems Phantom Touch, Touch X and Premium haptic devices for force-feedback interaction with digital 3D environments.

Haptic Devices

Force-Feedback Devices for 3D Design, Simulation & Research

Add physical force feedback to digital workflows so users can feel contact, resistance and motion while interacting with virtual 3D objects.


Software, Training & Application Support from CAMS Across Canada & North America

Phantom Touch X haptic device with articulated stylus for force-feedback interaction with digital 3D content.

ADD PHYSICAL FEEDBACK TO DIGITAL INTERACTION


Phantom Haptics are kinesthetic force-feedback devices that translate interaction with digital geometry into physical resistance at the user's hand. As the stylus moves through a virtual environment, the device can reproduce programmed effects such as contact, friction, mass, motion constraints and other forces, making 3D interaction tactile as well as visual.


The Phantom family ranges from the compact Touch and Touch X desktop systems to four Premium configurations with larger workspaces, higher-force options and available six-degree-of-freedom force and torque feedback. Applications include 3D design and digital sculpting, medical and procedural simulation, training, research, virtual assembly, robotic control and other workflows where the user needs to physically interact with digital 3D content.

PHANTOM HAPTIC DEVICES

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MATCH THE DEVICE TO WORKSPACE AND FORCE REQUIREMENTS


Touch and Touch X suit desktop interaction where the operator works through a compact stylus workspace. Phantom Premium configurations extend the available workspace and force-feedback options for more demanding simulation, training, research and remote-interaction applications.


For digital sculpting, Touch or Touch X can be paired with Geomagic Freeform. For custom simulation or research, OpenHaptics provides the development layer for supported Phantom devices. Selection should start with the required workspace, force level and software environment.

User operating a Phantom haptic device in a virtual training, simulation or 3D interaction workflow.
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NOT SURE WHICH SOFTWARE FITS YOUR WORKFLOW?

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